#include <mbgl/gl/enum.hpp>
#include <mbgl/gfx/types.hpp>
#include <mbgl/gl/defines.hpp>

namespace mbgl {
namespace gl {

template <>
platform::GLenum Enum<gfx::DrawModeType>::to(const gfx::DrawModeType value) {
    switch (value) {
        case gfx::DrawModeType::Points:
            return GL_POINTS;
        case gfx::DrawModeType::Lines:
            return GL_LINES;
        case gfx::DrawModeType::LineLoop:
            return GL_LINE_LOOP;
        case gfx::DrawModeType::LineStrip:
            return GL_LINE_STRIP;
        case gfx::DrawModeType::Triangles:
            return GL_TRIANGLES;
        case gfx::DrawModeType::TriangleStrip:
            return GL_TRIANGLE_STRIP;
        case gfx::DrawModeType::TriangleFan:
            return GL_TRIANGLE_FAN;
    }
    return GL_INVALID_ENUM;
}

template <>
gfx::ColorBlendEquationType Enum<gfx::ColorBlendEquationType>::from(const platform::GLint value) {
    switch (value) {
        case GL_FUNC_ADD:
            return gfx::ColorBlendEquationType::Add;
        case GL_FUNC_SUBTRACT:
            return gfx::ColorBlendEquationType::Subtract;
        case GL_FUNC_REVERSE_SUBTRACT:
            return gfx::ColorBlendEquationType::ReverseSubtract;
    }
    return {};
}

template <>
platform::GLenum Enum<gfx::ColorBlendEquationType>::to(const gfx::ColorBlendEquationType value) {
    switch (value) {
        case gfx::ColorBlendEquationType::Add:
            return GL_FUNC_ADD;
        case gfx::ColorBlendEquationType::Subtract:
            return GL_FUNC_SUBTRACT;
        case gfx::ColorBlendEquationType::ReverseSubtract:
            return GL_FUNC_REVERSE_SUBTRACT;
    }
    return GL_INVALID_ENUM;
}

template <>
gfx::ColorBlendFactorType Enum<gfx::ColorBlendFactorType>::from(const platform::GLint value) {
    switch (value) {
        case GL_ZERO:
            return gfx::ColorBlendFactorType::Zero;
        case GL_ONE:
            return gfx::ColorBlendFactorType::One;
        case GL_SRC_COLOR:
            return gfx::ColorBlendFactorType::SrcColor;
        case GL_ONE_MINUS_SRC_COLOR:
            return gfx::ColorBlendFactorType::OneMinusSrcColor;
        case GL_DST_COLOR:
            return gfx::ColorBlendFactorType::DstColor;
        case GL_ONE_MINUS_DST_COLOR:
            return gfx::ColorBlendFactorType::OneMinusDstColor;
        case GL_SRC_ALPHA:
            return gfx::ColorBlendFactorType::SrcAlpha;
        case GL_ONE_MINUS_SRC_ALPHA:
            return gfx::ColorBlendFactorType::OneMinusSrcAlpha;
        case GL_DST_ALPHA:
            return gfx::ColorBlendFactorType::DstAlpha;
        case GL_ONE_MINUS_DST_ALPHA:
            return gfx::ColorBlendFactorType::OneMinusDstAlpha;
        case GL_CONSTANT_COLOR:
            return gfx::ColorBlendFactorType::ConstantColor;
        case GL_ONE_MINUS_CONSTANT_COLOR:
            return gfx::ColorBlendFactorType::OneMinusConstantColor;
        case GL_CONSTANT_ALPHA:
            return gfx::ColorBlendFactorType::ConstantAlpha;
        case GL_ONE_MINUS_CONSTANT_ALPHA:
            return gfx::ColorBlendFactorType::OneMinusConstantAlpha;
        case GL_SRC_ALPHA_SATURATE:
            return gfx::ColorBlendFactorType::SrcAlphaSaturate;
    }
    return {};
}

template <>
platform::GLenum Enum<gfx::ColorBlendFactorType>::to(const gfx::ColorBlendFactorType value) {
    switch (value) {
        case gfx::ColorBlendFactorType::Zero:
            return GL_ZERO;
        case gfx::ColorBlendFactorType::One:
            return GL_ONE;
        case gfx::ColorBlendFactorType::SrcColor:
            return GL_SRC_COLOR;
        case gfx::ColorBlendFactorType::OneMinusSrcColor:
            return GL_ONE_MINUS_SRC_COLOR;
        case gfx::ColorBlendFactorType::DstColor:
            return GL_DST_COLOR;
        case gfx::ColorBlendFactorType::OneMinusDstColor:
            return GL_ONE_MINUS_DST_COLOR;
        case gfx::ColorBlendFactorType::SrcAlpha:
            return GL_SRC_ALPHA;
        case gfx::ColorBlendFactorType::OneMinusSrcAlpha:
            return GL_ONE_MINUS_SRC_ALPHA;
        case gfx::ColorBlendFactorType::DstAlpha:
            return GL_DST_ALPHA;
        case gfx::ColorBlendFactorType::OneMinusDstAlpha:
            return GL_ONE_MINUS_DST_ALPHA;
        case gfx::ColorBlendFactorType::ConstantColor:
            return GL_CONSTANT_COLOR;
        case gfx::ColorBlendFactorType::OneMinusConstantColor:
            return GL_ONE_MINUS_CONSTANT_COLOR;
        case gfx::ColorBlendFactorType::ConstantAlpha:
            return GL_CONSTANT_ALPHA;
        case gfx::ColorBlendFactorType::OneMinusConstantAlpha:
            return GL_ONE_MINUS_CONSTANT_ALPHA;
        case gfx::ColorBlendFactorType::SrcAlphaSaturate:
            return GL_SRC_ALPHA_SATURATE;
    }
    return GL_INVALID_ENUM;
}

template <>
gfx::DepthFunctionType Enum<gfx::DepthFunctionType>::from(const platform::GLint value) {
    switch (value) {
        case GL_NEVER:
            return gfx::DepthFunctionType::Never;
        case GL_LESS:
            return gfx::DepthFunctionType::Less;
        case GL_EQUAL:
            return gfx::DepthFunctionType::Equal;
        case GL_LEQUAL:
            return gfx::DepthFunctionType::LessEqual;
        case GL_GREATER:
            return gfx::DepthFunctionType::Greater;
        case GL_NOTEQUAL:
            return gfx::DepthFunctionType::NotEqual;
        case GL_GEQUAL:
            return gfx::DepthFunctionType::GreaterEqual;
        case GL_ALWAYS:
            return gfx::DepthFunctionType::Always;
    }
    return {};
}

template <>
platform::GLenum Enum<gfx::DepthFunctionType>::to(const gfx::DepthFunctionType value) {
    switch (value) {
        case gfx::DepthFunctionType::Never:
            return GL_NEVER;
        case gfx::DepthFunctionType::Less:
            return GL_LESS;
        case gfx::DepthFunctionType::Equal:
            return GL_EQUAL;
        case gfx::DepthFunctionType::LessEqual:
            return GL_LEQUAL;
        case gfx::DepthFunctionType::Greater:
            return GL_GREATER;
        case gfx::DepthFunctionType::NotEqual:
            return GL_NOTEQUAL;
        case gfx::DepthFunctionType::GreaterEqual:
            return GL_GEQUAL;
        case gfx::DepthFunctionType::Always:
            return GL_ALWAYS;
    }
    return GL_INVALID_ENUM;
}

template <>
gfx::DepthMaskType Enum<gfx::DepthMaskType>::from(const platform::GLboolean value) {
    return value ? gfx::DepthMaskType::ReadWrite : gfx::DepthMaskType::ReadOnly;
}

template <>
platform::GLboolean Enum<gfx::DepthMaskType>::to(const gfx::DepthMaskType value) {
    return value == gfx::DepthMaskType::ReadWrite ? GL_TRUE : GL_FALSE;
}

template <>
gfx::StencilFunctionType Enum<gfx::StencilFunctionType>::from(const platform::GLint value) {
    switch (value) {
        case GL_NEVER:
            return gfx::StencilFunctionType::Never;
        case GL_LESS:
            return gfx::StencilFunctionType::Less;
        case GL_EQUAL:
            return gfx::StencilFunctionType::Equal;
        case GL_LEQUAL:
            return gfx::StencilFunctionType::LessEqual;
        case GL_GREATER:
            return gfx::StencilFunctionType::Greater;
        case GL_NOTEQUAL:
            return gfx::StencilFunctionType::NotEqual;
        case GL_GEQUAL:
            return gfx::StencilFunctionType::GreaterEqual;
        case GL_ALWAYS:
            return gfx::StencilFunctionType::Always;
    }
    return {};
}

template <>
platform::GLenum Enum<gfx::StencilFunctionType>::to(const gfx::StencilFunctionType value) {
    switch (value) {
        case gfx::StencilFunctionType::Never:
            return GL_NEVER;
        case gfx::StencilFunctionType::Less:
            return GL_LESS;
        case gfx::StencilFunctionType::Equal:
            return GL_EQUAL;
        case gfx::StencilFunctionType::LessEqual:
            return GL_LEQUAL;
        case gfx::StencilFunctionType::Greater:
            return GL_GREATER;
        case gfx::StencilFunctionType::NotEqual:
            return GL_NOTEQUAL;
        case gfx::StencilFunctionType::GreaterEqual:
            return GL_GEQUAL;
        case gfx::StencilFunctionType::Always:
            return GL_ALWAYS;
    }
    return GL_INVALID_ENUM;
}

template <>
gfx::StencilOpType Enum<gfx::StencilOpType>::from(const platform::GLint value) {
    switch (value) {
        case GL_KEEP:
            return gfx::StencilOpType::Keep;
        case GL_ZERO:
            return gfx::StencilOpType::Zero;
        case GL_REPLACE:
            return gfx::StencilOpType::Replace;
        case GL_INCR:
            return gfx::StencilOpType::Increment;
        case GL_INCR_WRAP:
            return gfx::StencilOpType::IncrementWrap;
        case GL_DECR:
            return gfx::StencilOpType::Decrement;
        case GL_DECR_WRAP:
            return gfx::StencilOpType::DecrementWrap;
        case GL_INVERT:
            return gfx::StencilOpType::Invert;
    }
    return {};
}

template <>
platform::GLenum Enum<gfx::StencilOpType>::to(const gfx::StencilOpType value) {
    switch (value) {
        case gfx::StencilOpType::Keep:
            return GL_KEEP;
        case gfx::StencilOpType::Zero:
            return GL_ZERO;
        case gfx::StencilOpType::Replace:
            return GL_REPLACE;
        case gfx::StencilOpType::Increment:
            return GL_INCR;
        case gfx::StencilOpType::IncrementWrap:
            return GL_INCR_WRAP;
        case gfx::StencilOpType::Decrement:
            return GL_DECR;
        case gfx::StencilOpType::DecrementWrap:
            return GL_DECR_WRAP;
        case gfx::StencilOpType::Invert:
            return GL_INVERT;
    }
    return GL_INVALID_ENUM;
}

template <>
gfx::CullFaceSideType Enum<gfx::CullFaceSideType>::from(const platform::GLint value) {
    switch (value) {
        case GL_FRONT:
            return gfx::CullFaceSideType::Front;
        case GL_BACK:
            return gfx::CullFaceSideType::Back;
        case GL_FRONT_AND_BACK:
            return gfx::CullFaceSideType::FrontAndBack;
    }
    return {};
}

template <>
platform::GLenum Enum<gfx::CullFaceSideType>::to(const gfx::CullFaceSideType value) {
    switch (value) {
        case gfx::CullFaceSideType::Front:
            return GL_FRONT;
        case gfx::CullFaceSideType::Back:
            return GL_BACK;
        case gfx::CullFaceSideType::FrontAndBack:
            return GL_FRONT_AND_BACK;
    }
    return GL_INVALID_ENUM;
}

template <>
gfx::CullFaceWindingType Enum<gfx::CullFaceWindingType>::from(const platform::GLint value) {
    switch (value) {
        case GL_CW:
            return gfx::CullFaceWindingType::Clockwise;
        case GL_CCW:
            return gfx::CullFaceWindingType::CounterClockwise;
    }
    return {};
}

template <>
platform::GLenum Enum<gfx::CullFaceWindingType>::to(const gfx::CullFaceWindingType value) {
    switch (value) {
        case gfx::CullFaceWindingType::Clockwise:
            return GL_CW;
        case gfx::CullFaceWindingType::CounterClockwise:
            return GL_CCW;
    }
    return GL_INVALID_ENUM;
}

template <>
gfx::BufferUsageType Enum<gfx::BufferUsageType>::from(const platform::GLint value) {
    switch (value) {
        case GL_STREAM_DRAW:
            return gfx::BufferUsageType::StreamDraw;
        case GL_STATIC_DRAW:
            return gfx::BufferUsageType::StaticDraw;
        case GL_DYNAMIC_DRAW:
            return gfx::BufferUsageType::DynamicDraw;
    }
    return {};
}

template <>
platform::GLenum Enum<gfx::BufferUsageType>::to(const gfx::BufferUsageType value) {
    switch (value) {
        case gfx::BufferUsageType::StreamDraw:
            return GL_STREAM_DRAW;
        case gfx::BufferUsageType::StaticDraw:
            return GL_STATIC_DRAW;
        case gfx::BufferUsageType::DynamicDraw:
            return GL_DYNAMIC_DRAW;
    }
    return GL_INVALID_ENUM;
}

template <>
gfx::TexturePixelType Enum<gfx::TexturePixelType>::from(const platform::GLint value) {
    switch (value) {
        case GL_RGBA:
            return gfx::TexturePixelType::RGBA;
        case GL_ALPHA:
            return gfx::TexturePixelType::Alpha;
        case GL_STENCIL_INDEX:
            return gfx::TexturePixelType::Stencil;
        case GL_DEPTH_COMPONENT:
            return gfx::TexturePixelType::Depth;
        case GL_LUMINANCE:
            return gfx::TexturePixelType::Luminance;
    }
    return {};
}

template <>
platform::GLenum Enum<gfx::TexturePixelType>::to(const gfx::TexturePixelType value) {
    switch (value) {
        case gfx::TexturePixelType::RGBA:
            return GL_RGBA;
        case gfx::TexturePixelType::Alpha:
            return GL_ALPHA;
        case gfx::TexturePixelType::Stencil:
            return GL_STENCIL_INDEX;
        case gfx::TexturePixelType::Depth:
            return GL_DEPTH_COMPONENT;
        case gfx::TexturePixelType::Luminance:
            return GL_LUMINANCE;
    }
    return GL_INVALID_ENUM;
}

template <>
gfx::TextureChannelDataType Enum<gfx::TextureChannelDataType>::from(const platform::GLint value) {
    switch (value) {
        case GL_UNSIGNED_BYTE:
            return gfx::TextureChannelDataType::UnsignedByte;
        case GL_HALF_FLOAT:
            return gfx::TextureChannelDataType::HalfFloat;
    }
    return {};
}

template <>
platform::GLenum Enum<gfx::TextureChannelDataType>::to(const gfx::TextureChannelDataType value) {
    switch (value) {
        case gfx::TextureChannelDataType::UnsignedByte:
            return GL_UNSIGNED_BYTE;
        case gfx::TextureChannelDataType::HalfFloat:
            return GL_HALF_FLOAT;
    }
    return GL_INVALID_ENUM;
}

template <>
gfx::RenderbufferPixelType Enum<gfx::RenderbufferPixelType>::from(const platform::GLint value) {
    switch (value) {
#if !MBGL_USE_GLES2
        case GL_RGBA8:
            return gfx::RenderbufferPixelType::RGBA;
        case GL_DEPTH_COMPONENT:
            return gfx::RenderbufferPixelType::Depth;
        case GL_DEPTH24_STENCIL8:
            return gfx::RenderbufferPixelType::DepthStencil;
#else
        case GL_RGBA8_OES:
            return gfx::RenderbufferPixelType::RGBA;
        case GL_DEPTH_COMPONENT16:
            return gfx::RenderbufferPixelType::Depth;
        case GL_DEPTH24_STENCIL8_OES:
            return gfx::RenderbufferPixelType::DepthStencil;
#endif
    }
    return {};
}

template <>
platform::GLenum Enum<gfx::RenderbufferPixelType>::to(const gfx::RenderbufferPixelType value) {
    switch (value) {
#if !MBGL_USE_GLES2
        case gfx::RenderbufferPixelType::RGBA:
            return GL_RGBA8;
        case gfx::RenderbufferPixelType::Depth:
            return GL_DEPTH_COMPONENT;
        case gfx::RenderbufferPixelType::DepthStencil:
            return GL_DEPTH24_STENCIL8;
#else
        case gfx::RenderbufferPixelType::RGBA:
            return GL_RGBA8_OES;
        case gfx::RenderbufferPixelType::Depth:
            return GL_DEPTH_COMPONENT16;
        case gfx::RenderbufferPixelType::DepthStencil:
            return GL_DEPTH24_STENCIL8_OES;
#endif
    }
    return GL_INVALID_ENUM;
}

} // namespace gl
} // namespace mbgl
