#pragma once

#include <mbgl/programs/program.hpp>
#include <mbgl/programs/attributes.hpp>
#include <mbgl/programs/uniforms.hpp>
#include <mbgl/programs/textures.hpp>
#include <mbgl/util/geometry.hpp>

namespace mbgl {

namespace uniforms {
MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, dimension);
MBGL_DEFINE_UNIFORM_SCALAR(float, maxzoom);
MBGL_DEFINE_UNIFORM_VECTOR(float, 4, unpack);
} // namespace uniforms

class HillshadePrepareProgram final
    : public Program<
          HillshadePrepareProgram,
          shaders::BuiltIn::HillshadePrepareProgram,
          gfx::PrimitiveType::Triangle,
          TypeList<attributes::pos, attributes::texture_pos>,
          TypeList<uniforms::matrix, uniforms::dimension, uniforms::zoom, uniforms::maxzoom, uniforms::unpack>,
          TypeList<textures::image>,
          style::Properties<>> {
public:
    static constexpr std::string_view Name{"HillshadePrepareProgram"};
    const std::string_view typeName() const noexcept override { return Name; }

    using Program::Program;

    static LayoutVertex layoutVertex(Point<int16_t> p, Point<uint16_t> t) {
        return LayoutVertex{{{p.x, p.y}}, {{t.x, t.y}}};
    }
};

using HillshadePrepareLayoutVertex = HillshadePrepareProgram::LayoutVertex;
using HillshadePrepareAttributes = HillshadePrepareProgram::AttributeList;

} // namespace mbgl
