#include <klocalizedstring.h>

/********************************************************************************
** Form generated from reading UI file 'textinputdialog.ui'
**
** Created by: Qt User Interface Compiler version 6.10.2
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/

#ifndef UI_TEXTINPUTDIALOG_H
#define UI_TEXTINPUTDIALOG_H

#include <QtCore/QVariant>
#include <QtWidgets/QAbstractButton>
#include <QtWidgets/QApplication>
#include <QtWidgets/QDialog>
#include <QtWidgets/QDialogButtonBox>
#include <QtWidgets/QGridLayout>
#include <QtWidgets/QLabel>
#include <QtWidgets/QLineEdit>

QT_BEGIN_NAMESPACE

class Ui_TextInputDialog
{
public:
    QGridLayout *gridLayout;
    QDialogButtonBox *buttonBox;
    QLineEdit *lineEdit;
    QLabel *label;

    void setupUi(QDialog *TextInputDialog)
    {
        if (TextInputDialog->objectName().isEmpty())
            TextInputDialog->setObjectName("TextInputDialog");
        TextInputDialog->setWindowModality(Qt::ApplicationModal);
        TextInputDialog->resize(400, 300);
        gridLayout = new QGridLayout(TextInputDialog);
        gridLayout->setObjectName("gridLayout");
        buttonBox = new QDialogButtonBox(TextInputDialog);
        buttonBox->setObjectName("buttonBox");
        buttonBox->setOrientation(Qt::Horizontal);
        buttonBox->setStandardButtons(QDialogButtonBox::Cancel|QDialogButtonBox::Ok);

        gridLayout->addWidget(buttonBox, 1, 1, 1, 1);

        lineEdit = new QLineEdit(TextInputDialog);
        lineEdit->setObjectName("lineEdit");

        gridLayout->addWidget(lineEdit, 0, 1, 1, 1);

        label = new QLabel(TextInputDialog);
        label->setObjectName("label");

        gridLayout->addWidget(label, 0, 0, 1, 1, Qt::AlignRight|Qt::AlignVCenter);

#if QT_CONFIG(shortcut)
        label->setBuddy(lineEdit);
#endif // QT_CONFIG(shortcut)

        retranslateUi(TextInputDialog);
        QObject::connect(buttonBox, &QDialogButtonBox::accepted, TextInputDialog, qOverload<>(&QDialog::accept));
        QObject::connect(buttonBox, &QDialogButtonBox::rejected, TextInputDialog, qOverload<>(&QDialog::reject));

        QMetaObject::connectSlotsByName(TextInputDialog);
    } // setupUi

    void retranslateUi(QDialog *TextInputDialog)
    {
        (void)TextInputDialog;
    } // retranslateUi

};

namespace Ui {
    class TextInputDialog: public Ui_TextInputDialog {};
} // namespace Ui

QT_END_NAMESPACE

#endif // TEXTINPUTDIALOG_H

