Gio.Menu.insert_item

### Method

# Gio Menuinsert_item

since: 2.32

#### Declaration [src]

    void
    g_menu_insert_item (
      GMenu* menu,
      gint position,
      GMenuItem* item
    )

#### Description [src]

Inserts `item` into `menu`.

The “insertion” is actually done by copying all of the attribute and link values of `item` and using them to form a new item within `menu`. As such, `item` itself is not really inserted, but rather, a menu item that is exactly the same as the one presently described by `item`.

This means that `item` is essentially useless after the insertion occurs. Any changes you make to it are ignored unless it is inserted again (at which point its updated values will be copied).

You should probably just free `item` once you’re done.

There are many convenience functions to take care of common cases. See g_menu_insert(), `g_menu_insert_section()` and `g_menu_insert_submenu()` as well as “prepend” and “append” variants of each of these functions.

Available since: 2.32

#### Parameters

`position`

  Type: `gint`

  The position at which to insert the item.

`item`

  Type: `GMenuItem`

  The `GMenuItem` to insert.

  The data is owned by the caller of the method.