CSO — The Mesa 3D Graphics Library latest documentation

# CSO

CSO, Constant State Objects, are a core part of Gallium’s API.

CSO work on the principle of reusable state; they are created by filling out a state object with the desired properties, then passing that object to a context. The context returns an opaque context-specific handle which can be bound at any time for the desired effect.

- Blend
  - Blend Factors
  - Logical Operations
  - Members
  - Per-rendertarget Members
- Depth, Stencil, & Alpha
  - Depth Members
  - Stencil Members
  - Alpha Members
- Rasterizer
  - Linkage
  - Shading
  - Polygons
  - Lines
  - Points
  - Other Members
- Sampler
  - Members
- Shader
  - Members
- Vertex Elements
  - Input Formats
    - Position
    - Colors
  - Members